A downloadable asset pack

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About the Tileset

Welcome to the Dungeon!  The series of tilesets that started with Pinefields, now takes you into Ancient Ruins! This is the second in the series of flexible tilesets for your side-scrolling platformer games. There will be two more in this series for a total of four to help you round out your game with multiple biomes! So keeping checking back!

The tileset's two layers, the main-ground and mid-ground, are each composed of 47 tiles, plus extra terrain pieces such as slopes and alternate variations, to allow you to create a wide variety of level layouts. Also included this time around, are animated water tiles, torches, and sconces.

Combine it with Pinefields Tileset!

The sample images on this page include examples of how this tileset  combines well with previous one in the series: Pinefields


Included in the Download:

  • Large Example Image of each theme
  • Three themes (Grey, Red, Dark) of the Tileset
  • Easy to read tilesheets with a tilesheet definition PNG
  • A folder for each theme of individual sprites for each tile asset
  • Separate animation strips for each animated tile/sprite  

We Love Feedback!

Feeling something is missing, could use improvement? Please feel free to comment below and give us your feedback!

License: Attribution + No reselling of asset. Commercial and non-commercial use okay!

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorElectricLemon
GenreAdventure, Platformer
Tags2D, cave, Dark Fantasy, dungeon, Fantasy, haunted, Pixel Art, ruin

Purchase

Get this asset pack and 3 more for $15.00 USD
View bundle
Buy Now
On Sale!
50% Off
$8.00 $4.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:

Ancient Ruins Files.rar 415 kB

Development log

Comments

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This looks really good! Just makes you want to design a game in a castle. Can I ask if the tiles are 16x16, and how many colours are in the palette?

(1 edit)

Hi, yes, the tiles are 16x16. I didnt use a limited palette when making the sets in this this series, but the total number of colour for this particular set is 56.

I'm actually in the process of re-working all the sets in the Pinefields series to include an extra limited palette style of the originals :)

Are you looking for a partical palette?

Well I mostly use PICO-8, so I nearly always have to rework asset packs to use them. The spritesheet is small and there are 16 colours on screen (from 32 fixed colours), so the difficulty is different for every pack :)

I may get this pack to use with another engine some day!

(+1)

Thats interesting, I was just experimenting with using the PICO-8 palette as an alternative palette for these sets because I feel l can get a very nice looking style with it. Although I'm not too familiar with PICO-8 limitations yet, so I'm not sure if I'm able to mix and match from the 32 colours to create the 16 colour palette. Would you happen to know?

ElectricLemon#2464 on Discord if you prefer.

(1 edit)

Yes exactly, you define a palette for your game (or for specific screens in your game) by picking from the available 32 colours.

Most games only use the official palette (default 16 colours), which contributes to pico8 games being easily recognizable (also thanks to resolution and default font!), some games change a few colours, some change all 16 slots. There are some nice examples on the bbs (pico8 forum) or twitter — if you join the pico8 discord server I could find some (I have the same nick there).

This is unofficial documentation: https://pico-8.fandom.com/wiki/Palette A tool to try and convert any image to a palette: https://github.com/axnjaxn/PicoImageProc (two notes: source images should be 128x128 for best results; the resulting palette is often jambled compared to the original)

(Note that there’s a palette swap technique that’s easy to use for example to recolour a green mushroom to be red, or make an animated sprite by packing multiple frames in one sprite. And there’s a secret trick to show more than 16 colours on one screen but it’s not easy and I’m not sure it would work for a tileset used for background anyway.)

(1 edit) (+1)

Thank you, I will definitely check into this more! Finishing up a PICO8 experiment on this set. It's been quite challenging getting it to look right but its a blast!


(1 edit)

Hey, I like your Tilesets, but I need more tiles for my game. Would it be possible to "order" assets from you? If possible you can contact me on Discord: Perry # 7572

Wow you're good at making tilesets, cant wait to see more!

Thank you! Yeah, more on the way! :)

(1 edit)

Awesome! Are you gonna put these in a bundle sale soon?

(+1)

Yup, hopefully by the end of the month 4 tileset packs planned for this series should all be complete and be available in a bundle!

I will buy that bundle! Cant Wait FOR IT!!!