A downloadable asset pack

Buy Now$4.00 USD or more

Old Town Exteriors is the continuation to the Retro RPG Tileset Series that started with Lonesome Forest.


OLD TOWN EXTERIORS

This tileset come with three alternate skins (stone, wood, stucco) for the buildings, each designed to help you create a wide variety of shaped buildings. Each skin also includes building damage tiles for creating abondoned looking houses/towns.

Additionally, the included Extras tilesets gives you some classic village assets such as:

  • Town Wall, Fences, Store Signs,
  • Crates, Barrel, Dungeon Entrance,
  • Stone Path, Wooden Deck/Dock,
  • Alternate Platform Roof for Stone Buildings.


Included in the Download:

  • Large Example Image of Old Town Exteriors combined beautifully with Lonesome Forest.
  • Seperate tilesheets for each building type
  • A seperate Extras Tilesheet
  • Pre-Assembled Example Buildings

Next Set in the Series Coming Soon!


We Love Feedback!

Feeling something is missing, could use improvement? Please feel free to comment below and give us your feedback! 

License: Attribution NOT necessary + No reselling/distribution of asset. Commercial and non-commercial use okay!



CHECK OUT THE PLATFORMER SERIES

Purchase

Buy Now$4.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:

Old Town Exteriors.rar 228 kB

Development log

Comments

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I'm using Tiled to rebuild the example buildings/town from the PNGs.  How many layers were used?  My target platform is an 8/16-bit retro computer so there are a lot more limitations on the resources in comparison to a PC.

Love the series and look forward to some matching interiors.

(1 edit)

Hi! So not counting the player/npc layer, I used 7 layers to create the Town in the images above.  Below I explain how I used each layer and how to perhaps reduce this layer count:

7) Overlap Layer - Roofs, Tree Tops, Boulder Tops, Town Wall Top(just the upwards facing end piece of the Town Wall) (This layer allows the player/NPC's to appear to move behind the buildings, trees and town wall end-piece. It also allows things like fences to reach be behind the buildings, as well as the Town Wall end-peice to over lap building walls and cliffs. If you don't need this, then you can place these on the Big Solids Layer and skip this layer.

<--- (Player, NPC layer would go here)

6) Details - Rocks, Boulder Bottoms, Fallen Log, Berry Bush, Crates, Barrels, Fences,  Fences, Water Lillies, Floating Ice, Signs, Wheel Barrow, Stair Entrances, Wells, Chest.

5) Big Solids - All Building Walls, Town Wall, Stone Deck, Stone Stairs, Tree Bottoms.

4) Cliff Walls (Cliffs can also live on the buildings layer if you are okay with some placement limitations)

3) Shadows (Alternatively, you can create ground tiles with the shadows baked into them. But to create the porches you see in the images above you would have to add the shadows to the wooden deck tiles as well. This will increase your total tile count by quite a bit, but allow you to remove this layer and still have porches with shadows).

2) Floor/Ground  - Ground, Grasses, Flowers, Snow, Melted Snow Patches, Wooden Deck, Wooden Stairs, Paths, River Banks.

1) Water - All Water Tiles


I hope I got all that right, but if something doesn't make sense, let me know and I'll try to figure it out! :)

I'm glad I followed your page! This is really something. You have managed to capture that old retro look but you somehow managed to give it a little more "umpf!" and grit than I've ever seen before in this style. This series is fantastic!

Thank you! Strangely enough, the 16 colours within the pico-8 palette often lends itself to a more bright and vibrant style. Somehow I got around that :)

I'm definitely looking forward many other tilesets like these! Like a RPG overworld/worldmap, some castles, caves and dungeons, town/castle interiors, desert biomes, etc.

Your work is awesome, please keep it up! :)

Would there be any plans, or possibilities of doing some interiors? perhaps.

hey, definitely! I'm working on a monster pack at the moment but I'm itching to get back to doing more tileset for this series, and interiors are top of the list! :)

Oh wow. I was expecting you to say 'no plans for that'. Amazing. Would love to be able to enter the buildings and see inside etc. Great series. Thank you for these!

This art style is great, will there be characters or animal spirits in the future?

Thank you! Yes, currently working on Characters, and Critters Actually :) Hope to have those out soon!

Oh yes, keep them coming! Love this style!

On it! ;)