I dont know the terminology, but using single pixels over a brush size like 2x2, making putting them with other art difficult, a surprisingly large amount of art suffers from not meshing with other art
Ah yes, I agree. Having the pixels be actually pixels, not doubled or tripled, (if that's what you mean) is crucial. Also palette consistancy helps too :)
As for large pixel-art Bosses, I do plan on making more variety of them, I'm just not as good at animation yet so it takes a lot of time for me to make one. That's why I mostly stick to Tilesets.
But I do have a large Devil/Demon like creature currently in the pipeline :)
Very nice!! I imported all the animations in Unity and looking good. I'm having trouble w/the fire animation though. No matter how I import it the fire animations are always blurry. All the others are fine though. I noticed the fire breath png seems to use some kind of different compression. Any ideas how this can be fixed?
Oh boy! I started working on this dragon back in the beginning of spring, but inbetween my regular work and my other pixel projects, I think I spent up to two full work weeks of hour on it :)
โ Return to asset pack
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got this, I would say this and your tilesets are pretty good
this larger sprites still using 1 by 1s is a type of asset that is virtually impossible to find, I have looked at your other assets
Would definitely buy more like this one, larger creatures fitting for bosses
Thanks! And interesting, what do you mean by "using 1 by 1s?", I haven't heard that term before?
I dont know the terminology, but using single pixels over a brush size like 2x2, making putting them with other art difficult, a surprisingly large amount of art suffers from not meshing with other art
Ah yes, I agree. Having the pixels be actually pixels, not doubled or tripled, (if that's what you mean) is crucial. Also palette consistancy helps too :)
As for large pixel-art Bosses, I do plan on making more variety of them, I'm just not as good at animation yet so it takes a lot of time for me to make one. That's why I mostly stick to Tilesets.
But I do have a large Devil/Demon like creature currently in the pipeline :)
god speed lemon
It seems there is no dead corpse sprite :/ ... I need it, is it possible to add it ?
That is correct, all sprites that exist are displayed above. But yes, I'm working on a death animation to add.
A Death Animation has been added :)
Thx so much!
Very nice!! I imported all the animations in Unity and looking good. I'm having trouble w/the fire animation though. No matter how I import it the fire animations are always blurry. All the others are fine though. I noticed the fire breath png seems to use some kind of different compression. Any ideas how this can be fixed?
It seems there is no dead corpse sprite :/ ... I need it, is it possible to add it ?
Thank you for making this beautiful Dragon, it is better than what I was looking for. Great work ๐ ๐
Would love to see this work continued. Perhaps more races or other types of dragons?
How long did this take to make?
Oh boy! I started working on this dragon back in the beginning of spring, but inbetween my regular work and my other pixel projects, I think I spent up to two full work weeks of hour on it :)
OMG! It's really cool though.
Great scott! I will of course be buying this shortly, along with the extended creatures. Thank you!
Edit: Struggling to get this to look right in game, what is the grid size of this please?
All the states use 96x96, I'll put more info about it above in an Additional Info Section
Got it sorted, thank you.
simple amazing.
This dragon is EPIC!